Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Subdue

G · Instant

Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.

Similar cards

Color identity:
NameManaTypeText
Malicious Malfunction 1BBSorcery All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Tainted Strike BInstant Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Pre-War Formalwear 2WArtifact — Equipment When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. Equipped creature gets +2/+2 and has vigilance. Equip {3}
Glyph of Doom BInstant Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.
Unnatural Moonrise RGSorcery It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When Fluffy Bunnies Attack 3BInstant Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.
Joint Assault GInstant Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.
Anger of the Gods 1RRSorcery Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Yamabushi's Storm 1RSorcery Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Flaying Tendrils 1BBSorcery Devoid (This card has no color.) All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
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