Card Codex

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17 May 2024: Card library updated.

Sublime Archangel

2WW · Creature — Angel

Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.) 4/3

Similar cards

Color identity:
NameManaTypeText
Azorius First-Wing WUCreature — Griffin Flying, protection from enchantments 2/2
Coalition Skyknight 3WCreature — Human Knight Flying Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 2/2
Overgrown Battlement 1GCreature — Wall Defender {T}: Add {G} for each creature you control with defender. 0/4
Mystic Decree 2UUWorld Enchantment All creatures lose flying and islandwalk.
Gryff Rider 2WCreature — Human Knight Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) 2/1
Wind-Kin Raiders 4UUCreature — Human Artificer Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying 4/3
Wasp Lancer U/BU/BU/BCreature — Faerie Soldier Flying 3/2
Chariot of the Sun 3Artifact {2}, {T}: Until end of turn, target creature you control gains flying and has base toughness 1.
Sun Quan, Lord of Wu 4UULegendary Creature — Human Soldier Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) 4/4
Steppe Glider 4WCreature — Elemental Flying, vigilance {1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. 2/4
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