Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sublime Exhalation

6W · Sorcery

Undaunted (This spell costs {1} less to cast for each opponent.) Destroy all creatures.

Similar cards

Color identity:
NameManaTypeText
Scorching Lava 1RInstant Kicker {R} (You may pay an additional {R} as you cast this spell.) Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
Archetype of Finality 4BBEnchantment Creature — Gorgon Creatures you control have deathtouch. Creatures your opponents control lose deathtouch and can't have or gain deathtouch. 2/3
Infiltration Lens 1Artifact — Equipment Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1}
Illusory Gains 3UUEnchantment — Aura Enchant creature You control enchanted creature. Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature.
Problematic Volcano 1RRWorld Enchantment When Problematic Volcano enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano. Creatures can't block creatures on the other side of the volcano.
Herbal Poultice 0Artifact {3}, Sacrifice Herbal Poultice: Regenerate target creature.
Revered Dead 1WCreature — Spirit Soldier {W}: Regenerate Revered Dead. 1/1
Heat Wave 2REnchantment Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.
Verdant Sun's Avatar 5GGCreature — Dinosaur Avatar Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness. 5/5
Defensive Formation WEnchantment Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
Page 190