Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sublime Exhalation

6W · Sorcery

Undaunted (This spell costs {1} less to cast for each opponent.) Destroy all creatures.

Similar cards

Color identity:
NameManaTypeText
Shadowgrange Archfiend 6BCreature — Demon When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way. Madness—{2}{B}, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 8/4
Marrow Bats 4BCreature — Bat Skeleton Flying Pay 4 life: Regenerate Marrow Bats. 4/1
Leafkin Druid 1GCreature — Elemental Druid {T}: Add {G}. If you control four or more creatures, add {G}{G} instead. 0/3
Illithid Harvester 4UCreature — Horror Ceremorphosis — When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures. 4/4
Magnetic Theft RInstant Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
Switchgrass Grazer 2RRCreature — Horse Mount Haste Whenever Switchgrass Grazer attacks, it deals 1 damage to any target. If Switchgrass Grazer is saddled and a creature was dealt damage this way, that creature perpetually gains "This creature can't block" and "Damage isn't removed from this creature during cleanup steps." Saddle 1 4/4
Forbidding Spirit 1WWCreature — Spirit Cleric When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures. 3/3
Raging River RREnchantment Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
Amphibious Kavu 2GCreature — Kavu Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn. 2/2
Winter Sky RSorcery Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
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