Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Subterranean Scout

1R · Creature — Goblin Scout

When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Outland Boar 2RGCreature — Boar Outland Boar can't be blocked by creatures with power 2 or less. 4/4
Crafty Pathmage 2UCreature — Human Wizard {T}: Target creature with power 2 or less can't be blocked this turn. 1/1
Pathmaker Initiate 1RCreature — Human Wizard {T}: Target creature with power 2 or less can't be blocked this turn. 2/1
Dread Linnorm 6GCreature — Snake Dragon Dread Linnorm can't be blocked by creatures with power 3 or less. 7/6
Riphook Raider Creature — Werewolf Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/4
Greater Sandwurm 5GGCreature — Wurm Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.) 7/7
Linebreaker Baloth 3GGCreature — Beast Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Linebreaker Baloth can't be blocked by creatures with power 2 or less. 4/5
Arlinn's Wolf 2GCreature — Wolf Arlinn's Wolf can't be blocked by creatures with power 2 or less. 3/2
Chomping Kavu 3GCreature — Kavu Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) This creature can't be blocked by creatures with power 2 or less. 3/3
Fin-Clade Fugitives 5GCreature — Elf Salamander Rogue Fin-Clade Fugitives can't be blocked by creatures with power 2 or less. Encore {4}{G} ({4}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 7/4
Page 2