M:tG card similarity search
1R · Creature — Goblin Scout
When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Haazda Vigilante | 4W | Creature — Giant Soldier | Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less. 4/4 |
Consume the Meek | 3BB | Instant | Destroy each creature with mana value 3 or less. They can't be regenerated. |
Intrepid Hero | 2W | Creature — Human Soldier | {T}: Destroy target creature with power 4 or greater. 1/1 |
Irresistible Prey | G | Sorcery | Target creature must be blocked this turn if able. Draw a card. |
Eternal Isolation | 1W | Sorcery | Put target creature with power 4 or greater on the bottom of its owner's library. |
A-Sewer Crocodile | 5U | Creature — Crocodile | {3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard. 4/7 |
Welcoming Vampire | 2W | Creature — Vampire | Flying Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. 2/3 |
Ground Rift | R | Sorcery | Target creature without flying can't block this turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
Vorrac Battlehorns | 2 | Artifact — Equipment | Equipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Plot Armor | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text. |