Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

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W · Instant

Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.

Similar cards

Color identity:
NameManaTypeText
Tandem Takedown 1GGInstant Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle.
Tamiyo's Safekeeping GInstant Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Crimson Mage 1RCreature — Human Shaman {R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.) 2/1
Ambuscade 2GInstant Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
Huatli's Final Strike 2GInstant Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
Spontaneous Artist 3RCreature — Human Rogue When Spontaneous Artist enters the battlefield, you get {E} (an energy counter). Pay {E}: Target creature gains haste until end of turn. 3/3
Haldir, Lórien Lieutenant XGLegendary Creature — Elf Soldier Haldir, Lórien Lieutenant enters the battlefield with X +1/+1 counters on it. Vigilance {5}{G}: Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir. 0/0
Ray of Enfeeblement BInstant Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.
Harvester of Misery 3BBCreature — Spirit Menace When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn. {1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn. 5/4
Titanic Ultimatum RRGGGWWSorcery Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
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