M:tG card similarity search
2U · Instant
Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Name | Mana | Type | Text |
---|---|---|---|
Sheltering Prayers | W | Enchantment | Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) |
Love Song of Night and Day | 2W | Enchantment — Saga | Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You and target opponent each draw two cards. II — Create a 1/1 white Bird creature token with flying. III — Put a +1/+1 counter on each of up to two target creatures. |
A-Harald Unites the Elves | 2BG | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn. |
Heliod's Emissary | 3W | Enchantment Creature — Elk | Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3. 3/3 |
Yes Man, Personal Securitron | 2W | Legendary Artifact Creature — Robot | {T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it. 2/2 |
Tidebinder Mage | UU | Creature — Merfolk Wizard | When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage. 2/2 |
Blatant Thievery | 4UUU | Sorcery | For each opponent, gain control of target permanent that player controls. |
Chainbreaker | 2 | Artifact Creature — Scarecrow | Chainbreaker enters the battlefield with two -1/-1 counters on it. {3}, {T}: Remove a -1/-1 counter from target creature. 3/3 |
Flames of the Raze-Boar | 5R | Instant | Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater. |
Timin, Youthful Geist | 4U | Legendary Creature — Spirit | Partner with Rhoda, Geist Avenger (When this creature enters the battlefield, target player may put Rhoda into their hand from their library, then shuffle.) Flying At the beginning of each combat, tap up to one target creature. 3/4 |