M:tG card similarity search
1B · Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target player sacrifices a creature.
Name | Mana | Type | Text |
---|---|---|---|
Pain Kami | 2R | Creature — Spirit | {X}{R}, Sacrifice Pain Kami: It deals X damage to target creature. 2/2 |
Surrounded by Orcs | 3U | Sorcery | Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |
Yukora, the Prisoner | 2BB | Legendary Creature — Demon Spirit | When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control. 5/5 |
Amnesia | 3UUU | Sorcery | Target player reveals their hand and discards all nonland cards. |
Keening Stone | 6 | Artifact | {5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard. |
No Rest for the Wicked | 1B | Enchantment | Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. |
Merfolk Windrobber | U | Creature — Merfolk Rogue | Flying Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard. 1/1 |
Sorin Markov | 3BBB | Legendary Planeswalker — Sorin | [+2]: Sorin Markov deals 2 damage to any target and you gain 2 life. [−3]: Target opponent's life total becomes 10. [−7]: You control target player during that player's next turn. Loyalty 4 |
Lieutenant Kirtar | 1WW | Legendary Creature — Bird Soldier | Flying {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature. 2/2 |
Whims of the Fates | 5R | Sorcery | Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.) |