Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sudden Salvation

2WW · Instant

Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.

Similar cards

Color identity:
NameManaTypeText
Deceiver Exarch 2UCreature — Phyrexian Cleric Flash (You may cast this spell any time you could cast an instant.) When Deceiver Exarch enters the battlefield, choose one — • Untap target permanent you control. • Tap target permanent an opponent controls. 1/4
The Doctor's Childhood Barn Plane — Gallifrey Creatures enter the battlefield tapped. Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in.
Words of Wind 2UEnchantment {1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
Squirming Emergence 1BGSorcery Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
Golgari Findbroker BBGGCreature — Elf Shaman When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand. 3/4
Scrambleverse 6RRSorcery For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
Dispersing Orb 3UUEnchantment {3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
Ripples of Potential 1UInstant Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Out of the Way 3UInstant This spell costs {2} less to cast if it targets a green permanent. Return target nonland permanent an opponent controls to its owner's hand. Draw a card.
Rescue UInstant Return target permanent you control to its owner's hand.
Page 8