Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sudden Salvation

2WW · Instant

Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.

Similar cards

Color identity:
NameManaTypeText
Lumengrid Sentinel 2UCreature — Human Wizard Flying Whenever an artifact enters the battlefield under your control, you may tap target permanent. 1/2
Eccentric Farmer 2GCreature — Human Peasant When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) 2/3
Quarry Beetle 4GCreature — Insect When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield. 4/5
Woodland Guidance 3GSorcery Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Exile Woodland Guidance.
Plunge into Winter 1WInstant Tap up to one target creature. Scry 1, then draw a card.
Depopulate 2WWSorcery Each player who controls a multicolored creature draws a card. Then destroy all creatures.
Slithery Stalker 1BBCreature — Nightmare Horror Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control. 1/1
Prismatic Wardrobe WSorcery Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
Chains of Custody 2WEnchantment — Aura Enchant creature you control When Chains of Custody enters the battlefield, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Ephemerate WInstant Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Page 80