Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Suffer the Past

XB · Instant

Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.

Similar cards

Color identity:
NameManaTypeText
Sheltering Word 1GInstant Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Jester's Mask 5Artifact Jester's Mask enters the battlefield tapped. {1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles.
Pass the Torch 1RInstant Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability".
Union of the Third Path 2WInstant Draw a card, then you gain life equal to the number of cards in your hand.
Fickle Efreet 3RCreature — Efreet Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet. 5/2
Jodah, the Unifier WUBRGLegendary Creature — Human Wizard Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. 5/5
Spirit-Sister's Call 3WBEnchantment At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
Alabaster Host Intercessor 5WCreature — Phyrexian Samurai When Alabaster Host Intercessor enters the battlefield, exile target creature an opponent controls until Alabaster Host Intercessor leaves the battlefield. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 3/4
Trustworthy Scout 1WCreature — Human Scout {1}{W}, Exile Trustworthy Scout from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle. 2/2
Everlasting Torment 2B/REnchantment Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
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