Card Codex

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17 May 2024: Card library updated.

Sulam Djinn

5G · Creature — Djinn

Trample Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common. 6/6

Similar cards

Color identity:
NameManaTypeText
Six-Sided Die 2BInstant Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it.
Corrupted Key BArtifact — Key As long as Corrupted Key is tapped, creatures you control have menace and deathtouch.
Living Hive 6GGCreature — Elemental Insect Trample Whenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tokens. 6/6
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Voice of Duty 3WCreature — Angel Flying, protection from green 2/2
Scarecrow Guide 2Artifact Creature — Scarecrow Reach {1}: Add one mana of any color. Activate only once each turn. 2/1
Tezzeret's Strider 3Artifact Creature — Golem As long as you control a Tezzeret planeswalker, Tezzeret's Strider has menace. (It can't be blocked except by two or more creatures.) 3/1
Old One Eye 5GLegendary Creature — Tyranid Trample Other creatures you control have trample. When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token. Fast Healing — At the beginning of your precombat main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand. 6/6
Hexgold Halberd 1RArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) As long as it's your turn, equipped creature has first strike and trample. Equip {2}{R}
Darksteel Ingot 3Artifact Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color.
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