M:tG card similarity search
2R · Creature — Elemental
Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) White creatures get +1/-1. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Uncaged Fury | 2R | Instant | Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) |
Field Marshal | 1WW | Creature — Human Soldier | Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) 2/2 |
Guise of Fire | R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/-1 and attacks each combat if able. |
Waylay | 2W | Instant | Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step. |
Disorder | 1R | Sorcery | Disorder deals 2 damage to each white creature and each player who controls a white creature. |
Sylvok Lifestaff | 1 | Artifact — Equipment | Equipped creature gets +1/+0. Whenever equipped creature dies, you gain 3 life. Equip {1} |
Thrull Champion | 4B | Creature — Thrull | Thrull creatures get +1/+1. {T}: Gain control of target Thrull for as long as you control Thrull Champion. 2/2 |
Sudden Spinnerets | G | Instant | Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it. |
Radiant Grace | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0 and has vigilance. When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent. |
Conviction | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+3. {W}: Return Conviction to its owner's hand. |