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17 May 2024: Card library updated.

Sulfur Elemental

2R · Creature — Elemental

Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) White creatures get +1/-1. 3/2

Similar cards

Color identity:
NameManaTypeText
Samut's Sprint RInstant Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Wings of Aesthir WUEnchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has flying and first strike.
Silverskin Armor 2Artifact — Equipment Equipped creature gets +1/+1 and is an artifact in addition to its other types. Equip {2}
Allied Assault 2WInstant Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Secure the Scene 4WSorcery Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
Omen of the Sun 2WEnchantment Flash When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. {2}{W}, Sacrifice Omen of the Sun: Scry 2.
Spirit Away 5UUEnchantment — Aura Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has flying.
Afterlife 2WInstant Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Raiding Party 2REnchantment Raiding Party can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
Three Blind Mice 2WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
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