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17 May 2024: Card library updated.

Sulfuric Vapors

3R · Enchantment

If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

Similar cards

Color identity:
NameManaTypeText
Wyll, Blade of Frontiers 1RLegendary Creature — Human Warlock If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers. Choose a Background (You can have a Background as a second commander.) 1/1
Aurora Griffin 3WCreature — Griffin Flying {W}: Target permanent becomes white until end of turn. 2/2
Fall of the Titans XXRInstant Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Fall of the Titans deals X damage to each of up to two targets.
Ancestor's Embrace Enchantment — Aura Enchant creature Enchanted creature has lifelink. If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.
Rona, Tolarian Obliterator Legendary Creature — Phyrexian Wizard Trample Whenever a source deals damage to Rona, Tolarian Obliterator, that source's controller exiles a card from their hand at random. If it's a land card, you may put it onto the battlefield under your control. Otherwise, you may cast it without paying its mana cost. 5/5
The Big Idea 4RRLegendary Creature — Brainiac Villain {2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result. Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results. 4/4
Grollub 2BCreature — Beast Whenever Grollub is dealt damage, each opponent gains that much life. 3/3
Lord of Shatterskull Pass 3RCreature — Minotaur Shaman Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-5 6/6 LEVEL 6+ 6/6 Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. 3/3
Wolf Strike 2GInstant Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
Knight of Dawn's Light 1WCreature — Human Knight First strike If you would gain life, you gain that much life plus 1 instead. {1}{W}: Knight of Dawn's Light gets +1/+1 until end of turn. 2/2
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