M:tG card similarity search
3R · Enchantment
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Name | Mana | Type | Text |
---|---|---|---|
Lost to Legend | WW | Instant | Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.) |
Break the Spell | W | Instant | Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card. |
Volcanic Offering | 4R | Instant | Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control. |
Network Disruptor | U | Artifact Creature — Moonfolk Rogue | Flying When Network Disruptor enters the battlefield, tap target permanent. 1/1 |
Lightning Colt | 3RR | Instant Creature — Horse | When Lightning Colt enters the battlefield, it deals 3 damage to any target. 3/3 |
Reality Hemorrhage | 1R | Instant | Devoid (This card has no color.) Reality Hemorrhage deals 2 damage to any target. |
Sudden Shock | 1R | Instant | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Sudden Shock deals 2 damage to any target. |
Guardian Angel | XW | Instant | Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn. |
Varchild, Betrayer of Kjeldor | 2R | Legendary Creature — Human Knight | Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. When Varchild leaves the battlefield, gain control of all Survivors. 3/3 |
Call from the Grave | 2B | Sorcery | Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost. |