Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sulfuric Vortex

1RR · Enchantment

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead.

Similar cards

Color identity:
NameManaTypeText
Psychic Transfer 4USorcery If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Shadowheart, Cleric of War 1BRLegendary Creature — Human Elf Cleric Deathtouch At the beginning of your end step, Shadowheart, Cleric of War deals 1 damage to each player. Whenever you lose life during your turn, Shadowheart deals that much damage to each opponent. 4/4
Cursed Land 2BBEnchantment — Aura Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
Mind Whip 2BBEnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If they don't, Mind Whip deals 2 damage to that player and you tap that creature.
The Countdown Is at One 3RRSorcery Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
Battle Angels of Tyr 2WWCreature — Angel Knight Flying, myriad Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player. 4/4
Risky Move 3RRREnchantment At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Dusk's Landing BSorcery Draw a card. If an opponent lost life this turn and you gained life this turn, seek two Vampire cards instead.
Heaven Sent UREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Investigate. III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.
Rain of Gore BREnchantment If a spell or ability would cause its controller to gain life, that player loses that much life instead.
Page 9