M:tG card similarity search
BGU · Enchantment
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Angel's Grace | W | Instant | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. |
| Prized Amalgam | 1UB | Creature — Zombie | Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. 3/3 |
| Voldaren Pariah | 3BB | Creature — Vampire Horror | Flying Sacrifice three other creatures: Transform Voldaren Pariah. Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/3 |
| Foe-Razer Regent | 5GG | Creature — Dragon | Flying When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control. Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step. 4/5 |
| Solemn Recruit | 1WW | Creature — Dwarf Warrior | Double strike Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit. 2/2 |
| Tymna the Weaver | 1WB | Legendary Creature — Human Cleric | Lifelink At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. Partner (You can have two commanders if both have partner.) 2/2 |
| Sword of Dungeons & Dragons | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip {2} |
| Specter of the Fens | 3B | Creature — Specter | Flying {5}{B}: Target opponent loses 2 life and you gain 2 life. 2/3 |
| Angel's Trumpet | 3 | Artifact | All creatures have vigilance. At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way. |
| Expert-Level Safe | 2 | Artifact | When Expert-Level Safe enters the battlefield, exile the top two cards of your library face down. {1}, {T}: You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down. |