Card Codex

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17 May 2024: Card library updated.

Sultai Ascendancy

BGU · Enchantment

At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Similar cards

Color identity:
NameManaTypeText
Cunning Bandit 1RRCreature — Human Warrior Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it. 2/2
Hired Muscle 1BBCreature — Human Warrior Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it. 2/2
Wormwood Dryad 2GCreature — Dryad {G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.) 3/1
Spirit of Malevolence 1BCreature — Spirit When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life. 2/1
Staff of the Letter Magus 3Artifact As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T. Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
Ancient Tomb Land {T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
Frodo, Determined Hero 1WLegendary Creature — Halfling Warrior Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. As long as it's your turn, prevent all damage that would be dealt to Frodo. 2/2
Go-Shintai of Ancient Wars 2RLegendary Enchantment Creature — Shrine First strike At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control. 2/2
Sacred White Deer 1GCreature — Elk {3}{G}, {T}: You gain 4 life. Activate only if you control a Yanggu planeswalker. 2/2
Flickerwisp 1WWCreature — Elemental Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/1
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