Card Codex

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17 May 2024: Card library updated.

Sultai Ascendancy

BGU · Enchantment

At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Similar cards

Color identity:
NameManaTypeText
Fire Ants 2RCreature — Insect {T}: Fire Ants deals 1 damage to each other creature without flying. 2/1
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Semester's End 3WInstant Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Feed the Infection 3BSorcery You draw three cards and you lose 3 life. Corrupted — Each opponent who has three or more poison counters loses 3 life.
Starlight 1WSorcery You gain 3 life for each black creature target opponent controls.
Krovikan Vampire 3BBCreature — Vampire At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire. 3/3
Vampiric Spirit 2BBCreature — Spirit Flying When Vampiric Spirit enters the battlefield, you lose 4 life. 4/3
Cunning Strike 3URInstant Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker. Draw a card.
Gale's Redirection 3UUInstant Exile target spell, then roll a d20 and add that spell's mana value. 1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
Archway Angel 5WCreature — Angel Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. 3/4
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