Card Codex

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17 May 2024: Card library updated.

Sultai Ascendancy

BGU · Enchantment

At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Similar cards

Color identity:
NameManaTypeText
Valiant Endeavor 4WWSorcery Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
Planeswalker's Mischief 2UEnchantment {3}{U}: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.
Mundungu 1UBCreature — Human Wizard {T}: Counter target spell unless its controller pays {1} and 1 life. 1/1
Wand of Denial 2Artifact {T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
Writ of Passage UEnchantment — Aura Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn. Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)
Unholy Hunger 3BBInstant Destroy target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.
Marketwatch Phantom 1WCreature — Spirit Detective Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn. 2/2
Grim Guardian 2BEnchantment Creature — Zombie Constellation — Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life. 1/4
Inga Rune-Eyes 3ULegendary Creature — Human Wizard When Inga Rune-Eyes enters the battlefield, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn. 3/3
Bloodthorn Taunter 1RCreature — Human Scout Haste {T}: Target creature with power 5 or greater gains haste until end of turn. 1/1
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