Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sultai Charm

BGU · Instant

Choose one — • Destroy target monocolored creature. • Destroy target artifact or enchantment. • Draw two cards, then discard a card.

Similar cards

Color identity:
NameManaTypeText
Assassin's Strike 4BBSorcery Destroy target creature. Its controller discards a card.
A-Exhibition Magician 2RCreature — Human Wizard When Exhibition Magician enters the battlefield, choose one — • Create a 1/1 green and white Citizen creature token. • Create a Treasure token. 2/2
Brotherhood Outcast 2WCreature — Human Soldier When Brotherhood Outcast enters the battlefield, choose one — • Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. • Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 3/2
Joven 3RRLegendary Creature — Human Rogue {R}{R}{R}, {T}: Destroy target noncreature artifact. 3/3
Retreat to Emeria 3WEnchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.
Archdruid's Charm GGGInstant Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.
Spread the Sickness 4BSorcery Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Djinn of the Fountain 4UUCreature — Djinn Flying Whenever you cast an instant or sorcery spell, choose one — • Djinn of the Fountain gets +1/+1 until end of turn. • Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step. • Scry 1. 4/4
Finders, Keepers 5BSorcery Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Dread Presence 3BCreature — Nightmare Whenever a Swamp enters the battlefield under your control, choose one — • You draw a card and you lose 1 life. • Dread Presence deals 2 damage to any target and you gain 2 life. 3/3
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