M:tG card similarity search
3G · Creature — Naga Shaman
Whenever a creature you control with toughness 4 or greater dies, you gain 4 life. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Inside Out | 1U/R | Instant | Switch target creature's power and toughness until end of turn. Draw a card. |
Twisted Image | U | Instant | Switch target creature's power and toughness until end of turn. Draw a card. |
Scab-Clan Berserker | 1RR | Creature — Human Berserker | Haste Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player. 2/2 |
Algae Gharial | 3G | Creature — Crocodile | Shroud (This creature can't be the target of spells or abilities.) Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial. 1/1 |
Knighted Myr | 2W | Artifact Creature — Myr Knight | {2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn. 2/2 |
Seraph | 6W | Creature — Angel | Flying Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. 4/4 |
Maestros Diabolist | UBR | Creature — Vampire Warrior | Deathtouch, haste Whenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." 1/4 |
Mindeye Drake | 4U | Creature — Drake | Flying When Mindeye Drake dies, target player mills five cards. 2/5 |
Unscrupulous Contractor | 2B | Creature — Human Assassin | When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/2 |
Rush of Battle | 3W | Sorcery | Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) |