Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sultai Soothsayer

2BGU · Creature — Naga Shaman

When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. 2/5

Similar cards

Color identity:
NameManaTypeText
Gilt-Leaf Seer 2GCreature — Elf Shaman {G}, {T}: Look at the top two cards of your library, then put them back in any order. 2/2
Firja, Judge of Valor 2WBBLegendary Creature — Angel Cleric Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. 2/4
Discombobulate 2UUInstant Counter target spell. Look at the top four cards of your library, then put them back in any order.
Corpse Appraiser UBRCreature — Vampire Rogue When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard. 3/3
Ransack 3USorcery Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
Marchesa, Dealer of Death UBRLegendary Creature — Human Rogue Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 3/4
Wizards of the _____ 2UUCreature — Human Wizard Performer When this creature enters the battlefield, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.) 3/1
Talas Lookout 2UUCreature — Human Pirate Flying When Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 3/2
Ancestral Knowledge 1UEnchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. When Ancestral Knowledge leaves the battlefield, shuffle your library.
Planar Atlas 2Artifact Planar Atlas enters the battlefield tapped. When Planar Atlas enters the battlefield, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order. {T}: Add {C}.
Page 8