Card Codex

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17 May 2024: Card library updated.

Sumala Rumblers

2G/WG/W · Creature — Wurm

Sumala Rumblers's power is equal to the number of creatures you control. Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) */4

Similar cards

Color identity:
NameManaTypeText
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Kagemaro, First to Suffer 3BBLegendary Creature — Demon Spirit Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. {B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand. */*
Acidic Soil 2RSorcery Acidic Soil deals damage to each player equal to the number of lands they control.
Apocalypse Demon 4BBCreature — Demon Flying Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard. At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature. */*
Bedrock Tortoise 3GCreature — Turtle As long as it's your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. 0/6
Westvale Cult Leader Creature — Human Cleric Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, create a 1/1 white and black Human Cleric creature token. */*
Enigma Drake 1URCreature — Drake Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. */4
Pallimud 2RCreature — Beast As Pallimud enters the battlefield, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls. */3
Skred RInstant Skred deals damage to target creature equal to the number of snow permanents you control.
Ancient Lumberknot 2BGCreature — Treefolk Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. 1/4
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