M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
A-Circle of the Land Druid | 1G | Creature — Gnome Druid | When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand. 2/1 |
Tectonic Instability | 2R | Enchantment | Whenever a land enters the battlefield, tap all lands its controller controls. |
Moonbow Illusionist | 2U | Creature — Moonfolk Wizard | Flying {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. 2/1 |
Sylvan Awakening | 2G | Sorcery | Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands. |
Virtue of Strength | 5GG | Enchantment | If you tap a basic land for mana, it produces three times as much of that mana instead. |
Feast of Worms | 3GG | Sorcery — Arcane | Destroy target land. If that land was legendary, its controller sacrifices another land. |
Share the Spoils | 1R | Enchantment | When Share the Spoils enters the battlefield or an opponent loses the game, exile the top card of each player's library. During each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library. |
Living Lands | 3G | Enchantment | All Forests are 1/1 creatures that are still lands. |
Nylea's Presence | 1G | Enchantment — Aura | Enchant land When Nylea's Presence enters the battlefield, draw a card. Enchanted land is every basic land type in addition to its other types. |
Life | G | Sorcery | All lands you control become 1/1 creatures until end of turn. They're still lands. |