M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Territorial Dispute | 4RR | Enchantment | At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Players can't play lands. |
On the Trail | 1G | Enchantment | Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped. |
Dredge | B | Instant | Sacrifice a creature or land. Draw a card. |
Ritual of the Machine | 2BB | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Gain control of target nonartifact, nonblack creature. |
Tromp the Domains | 5G | Sorcery | Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. |
Cover the Spot | Artifact — Attraction | Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize! Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction. | |
Avenger of Zendikar | 5GG | Creature — Elemental | When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. 5/5 |
Koma's Faithful | 2B | Creature — Elf Cleric | Lifelink When Koma's Faithful dies, each player mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) 3/1 |
Vorinclex, Voice of Hunger | 6GG | Legendary Creature — Phyrexian Praetor | Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step. 7/6 |
Fire Giant's Fury | 1R | Sorcery | Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards. |