M:tG card similarity search
3G · Creature — Ape
As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.) 5/2
Name | Mana | Type | Text |
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Neurok Spy | 2U | Creature — Human Rogue | Neurok Spy can't be blocked as long as defending player controls an artifact. 2/2 |
Brothers Yamazaki | 2R | Legendary Creature — Human Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste. 2/1 |
Blood Glutton | 4B | Creature — Vampire | Lifelink (Damage dealt by this creature also causes you to gain that much life.) 4/3 |
Child of Night | 1B | Creature — Vampire | Lifelink 2/1 |
Markov Patrician | 2B | Creature — Vampire | Lifelink (Damage dealt by this creature also causes you to gain that much life.) 3/1 |
Vizkopa Vampire | 2W/B | Creature — Vampire | Lifelink 3/1 |
Iroas, God of Victory | 2RW | Legendary Enchantment Creature — God | Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control. 7/4 |
Falkenrath Gorger | R | Creature — Vampire Berserker | Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/1 |
Tithe Drinker | WB | Creature — Vampire | Lifelink (Damage dealt by this creature also causes you to gain that much life.) Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 2/1 |
The Akroan War | 3R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power. |