M:tG card similarity search
3G · Creature — Ape
As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.) 5/2
Name | Mana | Type | Text |
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Dwarven Scorcher | R | Creature — Dwarf | Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to them. 1/1 |
Idolized | 1W | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control." |
Wizard from Beyond | WUBRG | Legendary Enchantment — Background | Create a Character (Any nonlegendary creature can choose this as its Background. It becomes legendary and can be your commander.) Commander creatures you own are Clerics, Rogues, Warriors, and Wizards in addition to their other types. As long as you have a full party, if an ability of a creature you control triggers, that ability triggers an additional time. |
Howl of the Hunt | 2G | Enchantment — Aura | Flash Enchant creature When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance. |
Unicycle | 2 | Artifact — Equipment Vehicle | First strike, haste Equipped creature has first strike and haste. Equip {1} Crew 1 3/1 |
Knightly Valor | 4W | Enchantment — Aura | Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance. |
Pulse of the Grid | 1UU | Instant | Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand. |
Moor Fiend | 3B | Creature — Horror | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3 |
Maze's Mantle | 2G | Enchantment — Aura | Flash Enchant creature When Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn. Enchanted creature gets +2/+2. |
Kasmina's Transmutation | 1U | Enchantment — Aura | Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1. |