M:tG card similarity search
3W · Tribal Sorcery — Merfolk
Create two 1/1 blue Merfolk Wizard creature tokens. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
Name | Mana | Type | Text |
---|---|---|---|
Kytheon's Tactics | 1WW | Sorcery | Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) |
Glen Elendra Archmage | 3U | Creature — Faerie Wizard | Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
Undead Butler | 1B | Creature — Zombie | When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand. 1/2 |
Vision Skeins | 1U | Instant | Each player draws two cards. |
Kethis, the Hidden Hand | WBG | Legendary Creature — Elf Advisor | Legendary spells you cast cost {1} less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard." 3/4 |
Tawnos's Coffin | 4 | Artifact | You may choose not to untap Tawnos's Coffin during your untap step. {3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent. |
Captivating Vampire | 1BB | Creature — Vampire | Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. 2/2 |
Aquamorph Entity | 2UU | Creature — Shapeshifter | As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) */* |
Restless Ridgeline | Land | Restless Ridgeline enters the battlefield tapped. {T}: Add {R} or {G}. {2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature. | |
Niv-Mizzet, Supreme | WUBRG | Legendary Creature — Dragon Avatar | Flying, hexproof from monocolored Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.) 5/5 |