Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Summon the School

3W · Tribal Sorcery — Merfolk

Create two 1/1 blue Merfolk Wizard creature tokens. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

Similar cards

Color identity:
NameManaTypeText
Elenda and Azor 3WUBLegendary Creature — Vampire Knight Sphinx Flying, ward {2} Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards. At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn. 6/6
Sram's Expertise 2WWSorcery Create three 1/1 colorless Servo artifact creature tokens. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
Bottle of Suleiman 4Artifact {1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.
Corrupted Zendikon 1BEnchantment — Aura Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
Huddle Up 2USorcery Assist (Another player can pay up to {2} of this spell's cost.) Two target players each draw a card.
Boss's Chauffeur 4WCreature — Elf Citizen Boss's Chauffeur enters the battlefield with a number of +1/+1 counters on it equal to one plus the number of other creatures you control. Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Boss's Chauffeur. When Boss's Chauffeur dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it. 0/0
Old Man of the Sea 1UUCreature — Djinn You may choose not to untap Old Man of the Sea during your untap step. {T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power. 2/3
Ganax, Astral Hunter 4RLegendary Creature — Dragon Flying Whenever Ganax, Astral Hunter or another Dragon enters the battlefield under your control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Choose a Background (You can have a Background as a second commander.) 3/4
Creative Outburst 3UURRInstant Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. {U/R}{U/R}, Discard Creative Outburst: Create a Treasure token.
Benthic Explorers 3UCreature — Merfolk Scout {T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce. 2/4
Page 489