Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sun Droplet

2 · Artifact

Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.

Similar cards

Color identity:
NameManaTypeText
Timely Reinforcements 2WSorcery If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
Ragged Veins 1BEnchantment — Aura Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life.
Ghost Council of Orzhova WWBBLegendary Creature — Spirit When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life. {1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step. 4/4
Impending Disaster 1REnchantment At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
Serenity 1WEnchantment At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
El-Hajjâj 1BBCreature — Human Wizard Whenever El-Hajjâj deals damage, you gain that much life. 1/1
Selkie Hedge-Mage 2G/UCreature — Merfolk Wizard When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. 2/2
Dalek Intensive Care Plane — The Dalek Asylum When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn. Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.
Kenrith, the Returned King 4WLegendary Creature — Human Noble {R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control. 5/5
Verdant Force 5GGGCreature — Elemental At the beginning of each upkeep, create a 1/1 green Saproling creature token. 7/7
Page 288