M:tG card similarity search
4UU · Legendary Creature — Human Soldier
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) 4/4
Name | Mana | Type | Text |
---|---|---|---|
Even the Odds | 2W | Instant | Cast this spell only if you control fewer creatures than each opponent. Create three 1/1 white Soldier creature tokens. |
Recruit the Worthy | W | Instant | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Soldier creature token. |
Flaming Fist Officer | 2W | Creature — Gnome Soldier | Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer. 2/2 |
Hexgold Hoverwings | 3W | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip {2}{W} |
Tortoise Formation | 3U | Instant | Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) |
Blaze Commando | 3RW | Creature — Minotaur Soldier | Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste. 5/3 |
Jo Grant | 2W | Legendary Creature — Human Soldier | Each historic card in your hand has cycling {2}{W}. ({2}{W}, Discard that card: Draw a card.) Whenever you cycle a card, put a +1/+1 counter on Jo Grant. Doctor's companion (You can have two commanders if the other is the Doctor.) 3/2 |
Struggle for Skemfar | 3G | Sorcery | Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Exhilarating Elocution | 2WB | Sorcery | Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn. |
Village Watch | 4R | Creature — Human Werewolf | Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3 |