M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Standing Army | 2WW | Creature — Human Soldier | As long as you're standing, Standing Army has vigilance. 2/4 |
Silver Knight | WW | Creature — Human Knight | First strike, protection from red 2/2 |
Stronghold Biologist | 2U | Creature — Human Spellshaper | {U}{U}, {T}, Discard a card: Counter target creature spell. 1/1 |
Dalakos, Crafter of Wonders | 1UR | Legendary Creature — Merfolk Artificer | {T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste. 2/4 |
Shadows' Lair | Land — Cave | (Transforms from Grasping Shadows.) {T}: Add {B}. {B}, {T}, Remove a dread counter from Shadows' Lair: You draw a card and you lose 1 life. | |
Find the Path | 2G | Enchantment — Aura | Enchant land When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has "{T}: Add {G}{G}." |
Disciple of Kangee | 2W | Creature — Human Wizard | {U}, {T}: Target creature gains flying and becomes blue until end of turn. 2/2 |
Luck Bobblehead | 3 | Artifact — Bobblehead | {T}: Add one mana of any color. {1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game. |
Daru Lancer | 4WW | Creature — Human Soldier | First strike Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/4 |
Benalish Sleeper | 1W | Creature — Phyrexian Human Soldier | Kicker {B} (You may pay an additional {B} as you cast this spell.) When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature. 3/1 |