M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Workhorse | 6 | Artifact Creature — Horse | Workhorse enters the battlefield with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add {C}. 0/0 |
Errant Doomsayers | 1W | Creature — Human Rebel | {T}: Tap target creature with toughness 2 or less. 1/1 |
Fathom Mage | 2GU | Creature — Human Wizard | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card. 1/1 |
Azami, Lady of Scrolls | 2UUU | Legendary Creature — Human Wizard | Tap an untapped Wizard you control: Draw a card. 0/2 |
Geier Reach Bandit | 2R | Creature — Human Rogue Werewolf | Haste At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. 3/2 |
Rhystic Cave | Land | {T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant. | |
Benalish Emissary | 2W | Creature — Human Wizard | Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Benalish Emissary enters the battlefield, if it was kicked, destroy target land. 1/4 |
Okina Nightwatch | 4G | Creature — Human Monk | As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3. 4/3 |
Hostile Desert | Land — Desert | {T}: Add {C}. {2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land. | |
Berserkers of Blood Ridge | 4R | Creature — Human Berserker | Berserkers of Blood Ridge attacks each combat if able. 4/4 |