M:tG card similarity search
1 · Artifact
{W}, Sacrifice Sunbeam Spellbomb: You gain 5 life. {1}, Sacrifice Sunbeam Spellbomb: Draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Dormant Sliver | 2GU | Creature — Sliver | All Sliver creatures have defender. All Slivers have "When this permanent enters the battlefield, draw a card." 2/2 |
| Winds of Change | R | Sorcery | Each player shuffles the cards from their hand into their library, then draws that many cards. |
| Rodolf Duskbringer | 5B | Legendary Creature — Vampire Angel | Flying, deathtouch, lifelink Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn. At the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn. 4/4 |
| Kami of the Honored Dead | 5WW | Creature — Spirit | Flying Whenever Kami of the Honored Dead is dealt damage, you gain that much life. Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.) 3/5 |
| Tales of the Ancestors | 3U | Sorcery | Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
| Azorius Aethermage | 1WU | Creature — Human Wizard | Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. 1/1 |
| Liliana's Indignation | XB | Sorcery | Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way. |
| Recuperate | 3W | Instant | Choose one — • You gain 6 life. • Prevent the next 6 damage that would be dealt to target creature this turn. |
| Femeref Knight | 2W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. 2/2 |
| Insist | G | Sorcery | The next creature spell you cast this turn can't be countered. Draw a card. |