M:tG card similarity search
5R · Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Name | Mana | Type | Text |
---|---|---|---|
Ether Well | 3U | Instant | Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. |
Hail of Arrows | XW | Instant | Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. |
Tectonic Break | XRR | Sorcery | Each player sacrifices X lands. |
Eladamri's Call | GW | Instant | Search your library for a creature card, reveal that card, put it into your hand, then shuffle. |
Serra Avenger | WW | Creature — Angel | You can't cast this spell during your first, second, or third turns of the game. Flying, vigilance 3/3 |
Mardu Outrider | 1BB | Creature — Orc Warrior | As an additional cost to cast this spell, discard a card. 5/5 |
Lens of Clarity | 1 | Artifact | You may look at the top card of your library and at face-down creatures you don't control any time. |
A-Maelstrom Muse | UU/RR | Creature — Djinn Wizard | Flying Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves. 2/4 |
Scouting Trek | 1G | Sorcery | Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top. |
Underworld Breach | 1R | Enchantment | Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach. |