Card Codex

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17 May 2024: Card library updated.

Sunbringer's Touch

2GG · Sorcery

Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

Similar cards

Color identity:
NameManaTypeText
Wrecking Crew 4RCreature — Human Warrior Reach, trample 4/5
Ambush Krotiq 5GCreature — Insect Trample When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand. 5/5
Steeple Creeper 2GCreature — Frog Snake {3}{U}: Steeple Creeper gains flying until end of turn. 4/2
Feeding Grounds Plane — Muraganda Red spells cost {1} less to cast. Green spells cost {1} less to cast. Whenever chaos ensues, put X +1/+1 counters on target creature, where X is that creature's mana value.
Sanctified Charge 4WInstant Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Valiant Knight 3WCreature — Human Knight Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn. 3/4
Ill-Timed Explosion 2URSorcery Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.
Occult Epiphany XUInstant Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
Cavernous Maw Land — Cave {T}: Add {C}. {2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
Penumbra Wurm 5GGCreature — Wurm Trample When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample. 6/6
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