Card Codex

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17 May 2024: Card library updated.

Sunbringer's Touch

2GG · Sorcery

Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

Similar cards

Color identity:
NameManaTypeText
Sheltering Light WInstant Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
Essence Capture UUInstant Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
Spell Rupture 1UInstant Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.
Corpseweft 2BEnchantment {1}{B}, Exile one or more creature cards from your graveyard: Create a tapped X/X black Zombie Horror creature token, where X is twice the number of cards exiled this way.
Concerted Effort 2WWEnchantment At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Company Commander 2WBCreature — Human Soldier Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have. Bring it Down! — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn. 2/4
Lodestone Myr 4Artifact Creature — Myr Trample Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn. 2/2
Kalonian Behemoth 5GGCreature — Beast Shroud (This creature can't be the target of spells or abilities.) 9/9
Walking Sponge 1UCreature — Sponge {T}: Target creature loses your choice of flying, first strike, or trample until end of turn. 1/1
Plasm Capture GGUUInstant Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.
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