Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sundering Growth

G/WG/W · Instant

Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)

Similar cards

Color identity:
NameManaTypeText
Price of Glory 2REnchantment Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Essence Flare UEnchantment — Aura Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
Unstable Mutation UEnchantment — Aura Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
Pir's Whim 3GSorcery For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment they control.
Black Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.
Wall of Vipers 2BCreature — Snake Wall Defender (This creature can't attack.) {3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability. 2/4
Song of the Dryads 2GEnchantment — Aura Enchant permanent Enchanted permanent is a colorless Forest land.
Silas Renn, Seeker Adept 1UBLegendary Artifact Creature — Human Deathtouch Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.) 2/2
Mageta the Lion 3WWLegendary Creature — Human Spellshaper {2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. 3/3
Harmonious Emergence 3GEnchantment — Aura Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
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