M:tG card similarity search
G/WG/W · Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
Name | Mana | Type | Text |
---|---|---|---|
Spider Umbra | G | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Holy Mantle | 2WW | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has protection from creatures. |
Spirit Mantle | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has protection from creatures. |
Dimir Charm | UB | Instant | Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard. |
Herald of Vengeance | 3WW | Creature — Angel | Flying When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn. 4/5 |
Ugin, the Ineffable | 6 | Legendary Planeswalker — Ugin | Colorless spells you cast cost {2} less to cast. [+1]: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. [−3]: Destroy target permanent that's one or more colors. Loyalty 4 |
Quicksilver Behemoth | 6U | Creature — Beast | Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 4/5 |
Unwinding Clock | 4 | Artifact | Untap all artifacts you control during each other player's untap step. |
Endless Evil | 2U | Enchantment — Aura | Enchant creature you control At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1. When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand. |
Runes of the Deus | 4R/G | Enchantment — Aura | Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample. |