Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sundering Growth

G/WG/W · Instant

Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)

Similar cards

Color identity:
NameManaTypeText
Mech Hangar Land {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell. {3}, {T}: Target Vehicle becomes an artifact creature until end of turn.
Awesome Presence UEnchantment — Aura Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature they control that's blocking it.
Plumes of Peace 1WUEnchantment — Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. Forecast — {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate only during your upkeep and only once each turn.)
Sandstorm Salvager 2GCreature — Human Artificer When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token. {2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. 1/1
Supernatural Rescue 3WEnchantment — Aura This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2.
Bound by Moonsilver 2WEnchantment — Aura Enchant creature Enchanted creature can't attack, block, or transform. Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn.
Neurok Spy 2UCreature — Human Rogue Neurok Spy can't be blocked as long as defending player controls an artifact. 2/2
Dross Golem 5Artifact Creature — Golem Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.) Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) 3/2
Vow of Duty 2WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Vodalian War Machine 1UUCreature — Wall Defender (This creature can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities. 0/4
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