M:tG card similarity search
· Land
Sundown Pass enters the battlefield tapped unless you control two or more other lands. {T}: Add {R} or {W}.
Name | Mana | Type | Text |
---|---|---|---|
Find the Path | 2G | Enchantment — Aura | Enchant land When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has "{T}: Add {G}{G}." |
Dread Osseosaur | Creature — Dinosaur Skeleton Horror | Menace Whenever Dread Osseosaur enters the battlefield or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.) 5/4 | |
Boreal Druid | G | Snow Creature — Elf Druid | {T}: Add {C}. 1/1 |
Druid of the Anima | 1G | Creature — Elf Druid | {T}: Add {R}, {G}, or {W}. 1/1 |
Druid of the Cowl | 1G | Creature — Elf Druid | {T}: Add {G}. 1/3 |
Elvish Mystic | G | Creature — Elf Druid | {T}: Add {G}. 1/1 |
Fyndhorn Elder | 2G | Creature — Elf Druid | {T}: Add {G}{G}. 1/1 |
Fyndhorn Elves | G | Creature — Elf Druid | {T}: Add {G}. 1/1 |
Greenweaver Druid | 2G | Creature — Elf Druid | {T}: Add {G}{G}. 1/1 |
Knotvine Mystic | RGW | Creature — Elf Druid | {1}, {T}: Add {R}{G}{W}. 2/2 |