Card Codex

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17 May 2024: Card library updated.

Sune's Intervention

4WW · Instant

Choose one or more — • Create two 2/2 white Knight creature tokens. • Seek a nonland permanent card with mana value 3 or less. • Destroy target artifact. • Destroy target enchantment. • Target player gains 3 life.

Similar cards

Color identity:
NameManaTypeText
King Suleiman 1WCreature — Human Noble {T}: Destroy target Djinn or Efreet. 1/1
Mob Rule 4RRSorcery Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Daring Demolition 2BBSorcery Destroy target creature or Vehicle.
Voracious Varmint 1GCreature — Varmint Vigilance {1}, Sacrifice Voracious Varmint: Destroy target artifact or enchantment. 2/2
Spread the Sickness 4BSorcery Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Desecration Plague 3GSorcery Destroy target enchantment or land.
Silverstrike 3WInstant Destroy target attacking creature. You gain 3 life.
Devout Harpist WCreature — Human {T}: Destroy target Aura attached to a creature. 1/1
Sheer Drop 2WSorcery Destroy target tapped creature. Awaken 3—{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Banishing Slash WWSorcery Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
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