M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Tecutlan, the Searing Rift | Legendary Land — Cave | (Transforms from Brass's Tunnel-Grinder.) {T}: Add {R}. Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value. | |
Heartbeat of Spring | 2G | Enchantment | Whenever a player taps a land for mana, that player adds one mana of any type that land produced. |
Mana Flare | 2R | Enchantment | Whenever a player taps a land for mana, that player adds one mana of any type that land produced. |
Scaled Nurturer | 1G | Creature — Dragon Druid | {T}: Add {G}. When you spend this mana to cast a Dragon creature spell, you gain 2 life. 0/2 |
Zhur-Taa Ancient | 3RG | Creature — Beast | Whenever a player taps a land for mana, that player adds one mana of any type that land produced. 7/5 |
Awakened Skyclave | Creature — Elemental | Vigilance, haste As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types. {T}: Add one mana of any color. 4/4 | |
Thought-String Analyst | UB | Creature — Human Wizard | At the beginning of your upkeep, exile the top card of target opponent's library face down. You lose life equal to its mana value. You may look at and play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 2/2 |
Drana and Linvala | 1WWB | Legendary Creature — Vampire Angel | Flying, vigilance Activated abilities of creatures your opponents control can't be activated. Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities. 3/4 |
Heartlash Cinder | 1R | Creature — Elemental Warrior | Haste Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. 1/1 |
Caged Sun | 6 | Artifact | As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color. |