M:tG card similarity search
1W · Creature — Human Soldier
Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. 3/2
Name | Mana | Type | Text |
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Azra Smokeshaper | 3B | Creature — Azra Ninja | Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Azra Smokeshaper enters the battlefield, target creature you control gains indestructible until end of turn. 3/3 |
Shadowheart, Cleric of Twilight | 1BG | Legendary Creature — Human Elf Cleric | Deathtouch Shadowheart, Cleric of Twilight can't be blocked by creatures with power 2 or less. At the beginning of your end step, Shadowheart deals 1 damage to each player. Whenever you lose life during your turn, put a +1/+1 counter on Shadowheart. 4/4 |
Celestial Judgment | 4WW | Sorcery | For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way. |
Guildmages' Forum | Land | {T}: Add {C}. {1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it. | |
Dense Foliage | 2G | Enchantment | Creatures can't be the targets of spells. |
Griffnaut Tracker | 3W | Creature — Human Detective | Flying When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard. 3/2 |
Underworld Sentinel | 3BB | Creature — Skeleton Soldier | Whenever Underworld Sentinel attacks, exile target creature card from your graveyard. When Underworld Sentinel dies, put all cards exiled with it onto the battlefield. 4/5 |
Seasoned Consultant | 1W | Creature — Human Detective | Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn. 1/3 |
Knight of the Holy Nimbus | WW | Creature — Human Rebel Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability. 2/2 |
Folk of An-Havva | G | Creature — Human | Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. 1/1 |