M:tG card similarity search
1W · Creature — Human Soldier
Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. 3/2
Name | Mana | Type | Text |
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Sacred Knight | 3W | Creature — Human Knight | Sacred Knight can't be blocked by black and/or red creatures. 3/2 |
Merfolk Cave-Diver | 2U | Creature — Merfolk Scout | Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn. 2/4 |
Inkfathom Infiltrator | U/BU/B | Creature — Merfolk Rogue | Inkfathom Infiltrator can't block and can't be blocked. 2/1 |
Dread Linnorm | 6G | Creature — Snake Dragon | Dread Linnorm can't be blocked by creatures with power 3 or less. 7/6 |
Daring Discovery | 4R | Sorcery | Up to three target creatures can't block this turn. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
Harvester Druid | 1G | Creature — Human Druid | {T}: Add one mana of any color that a land you control could produce. 1/1 |
Progenitor's Icon | 3 | Artifact | As Progenitor's Icon enters the battlefield, choose a creature type. {T}: Add one mana of any color. {T}: The next spell of the chosen type you cast this turn can be cast as though it had flash. |
Accomplished Alchemist | 3G | Creature — Elf Druid | {T}: Add one mana of any color. {T}: Add X mana of any one color, where X is the amount of life you gained this turn. 2/5 |
Persecute | 2BB | Sorcery | Choose a color. Target player reveals their hand and discards all cards of that color. |
Phantom Ninja | 1UU | Creature — Illusion Ninja | Phantom Ninja can't be blocked. 2/2 |