M:tG card similarity search
· Land
{T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Swift Justice | W | Instant | Until end of turn, target creature gets +1/+0 and gains first strike and lifelink. |
Fallaji Chaindancer | 3R | Creature — Human Soldier | {2}: Fallaji Chaindancer gains double strike until end of turn. 2/4 |
Rustler Rampage | W | Instant | Spree (Choose one or more additional costs.) + {1} — Untap all creatures target player controls. + {1} — Target creature gains double strike until end of turn. |
Springjack Knight | 2W | Creature — Kithkin Knight | Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 2/1 |
Aerial Maneuver | 1W | Instant | Target creature gets +1/+1 and gains flying and first strike until end of turn. |
Daring Leap | 1WU | Instant | Target creature gets +1/+1 and gains flying and first strike until end of turn. |
Leap of Flame | UR | Instant | Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature gets +1/+0 and gains flying and first strike until end of turn. |
Rush the Room | R | Instant | Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn. |
Phalanx Formation | 2W | Instant | Strive — This spell costs {1}{W} more to cast for each target beyond the first. Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.) |
Nightscape Apprentice | B | Creature — Zombie Wizard | {U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn. 1/1 |