Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sunhome Enforcer

2RW · Creature — Giant Soldier

Whenever Sunhome Enforcer deals combat damage, you gain that much life. {1}{R}: Sunhome Enforcer gets +1/+0 until end of turn. 2/4

Similar cards

Color identity:
NameManaTypeText
Bog Humbugs 1BCreature — Insect Flying Whenever Bog Humbugs deals combat damage, hum that many notes of a festive song. If you can, put a +1/+1 counter on Bog Humbugs. 1/1
Dauthi Mercenary 2BCreature — Dauthi Knight Mercenary Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. 2/1
Giant Badger 1GGCreature — Badger Whenever Giant Badger blocks, it gets +2/+2 until end of turn. 2/2
Jousting Dummy 2Artifact Creature — Scarecrow Knight {3}: Jousting Dummy gets +1/+0 until end of turn. 2/1
Zephyr Winder 1UCreature — Elemental Flying Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature. 2/1
Nav Squad Commandos 4WCreature — Human Soldier Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it. 3/5
Stoic Champion WWCreature — Human Soldier Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. 2/2
Vorpal Sword BArtifact — Equipment Equipped creature gets +2/+0 and has deathtouch. {5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game." Equip {B}{B}
Gregor, Shrewd Magistrate 1WULegendary Creature — Human Advisor Skulk (This creature can't be blocked by creatures with greater power.) Whenever Gregor, Shrewd Magistrate deals combat damage to a player, draw cards equal to its power. 1/3
Fiery Hellhound 1RRCreature — Elemental Dog {R}: Fiery Hellhound gets +1/+0 until end of turn. 2/2
Page 18